the break you need in order to reach the buoy. If you feel up to it, you can also take
out the MUTR, but keep in mind that gun boats might arrive at any given time.
* Mission Souvenir: Ornamental Ship’s Wheel
Mission 4: Raid Production Facility
———————————–
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
C/F1 Bretie Facility: Board
ATR Storm Unit: Dock
PREVENT: ATR Storm Unit: Destroy
* Bonus Points:
(25) Inspect 100% of CN/L Codec [4x]
(25) Inspect 100% of Pr/Tk Nuro [4x]
(50) Inspect Xiy/T Vrexlir
(50) Inspect Xiy/T Dandi
(50) Destroy 100% of Pr/Tk Nuro [4x]
(50) Destroy 100% of CN/L Codec [4x]
(150) Destroy CN/Hgr Hangar 01
(150) Destroy CN/Hgr Hangar 02
(250) Destroy 100% of T/D Shadow [2x]
(250) Destroy Xiy/T Vrexlir
(250) Destroy Xiy/T Dandi
* Opponents:
2 Gun Emplacements
2 Large Gun Emplacements
Imperial TIE-Fighter Squadron
Imperial TIE-Experimental M1 Squadron
Imperial TIE-Experimental M3 Squadron
Imperial TIE-Defenders (at the end of the mission)
Some unharmful vessels like CN/Hgr, CN, Pr/Tk
* Difficulties:
None
* Tips:
Take out the TIE’s first, not the static defences. The TIE’s reach you earlier than you can
reach the gun emplacements. They pose the biggest threat and therefore should be targeted
first. Take out the static defences once you have the opportunity to do so.
Once the mission is complete, get out of there. TIE Defenders are bound to arrive/be
lauched shortly and they pose a serious threat to your X-Wing (unless you fancy a
challanging dog fight).
Mission 5: Defend CRS Liberty
—————————–
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Imperial Starfighters: All Destroyed
Imperial Controller Craft: Destroyed
PREVENT: CRS Liberty: Destroy
* Bonus Points:
(50) Inspect ETR Suluk [10x]
(400) All destroyed
* Opponents:
Imperial TIE-Experimental M3 Squadrons
Imperial TIE-Experimental M4 Squadrons
Imperial TIE-Experimental M5 Squadrons
Several ETR’s
* Difficulties:
Keeping the CRS Liberty and yourself in one piece.
* Tips:
You are heaviliy outnumbered, making this the most challenging mission up till now. I had
to replay this mission several times before I succeeded in all my mission goals.
The biggest problem are the T/e4 fighters assigned to the Beta squadron, since they are
kamikaze fighters, which are always heading on a collision course with the CRS Liberty.
Somebody should take them out, but not you. Assign your squadron to take them out, you
can’t possibly do it all by yourself.
More importantly to take out, are the ETR’s. They should be your primary target. Also
don’t forget to call for backup. The more fighters that attack the ETR, the more efficient
your attack will be. So, let your wingmates assist you in between their trips to take out
the beta squadron.
Don’t forget the other TIE’s though! Having a few of them behind you isn’t very healthy.
It’s imperative that you back-up from the ETR attacks from time to time to take out the
TIE’s that are trailing you. This guarantees not only the survival of the CRS Liberty, but
also your own.
Mission 6: Destroy Imperial Research Facility
———————————————
* Craft: B-Wing
Shield Rating: 100 SBD
Hull Rating : 60 RU
* Mission Objectives:
Locate the Research base
PLT/1 Obsidian: destroy
SRS Sardis: destroy
* Bonus Points:
(50) Destroy ETR Suluk [4x]
(100) Destroy TRN Tasson
(150) Destroy CN/Hgr A-1
(150) Destroy CN/Hgr A-2
(150) Destroy CN/Hgr A-3
(150) Destroy CN/Hgr A-4
* Opponents:
Imperial TIE-Defender Squadrons
Imperial TIE-Experimental M1 Squadrons
Imperial TIE-Experimental M2 Squadrons
Imperial TIE-Experimental M3 Squadrons
Several ETR’s
XQ1 Platform
Some TRN’s, CN/Hgr’s
* Difficulties:
The attack of TIE’s combined with the platform defences?
* Tips:
I found this mission to be fairly easy, I handled it like this:
Fire 2 torpedoes at every hanger (4 in total), this should make it easy to destroy them with
laser fire later on. Head straight for the hangers, should you be attacked by any TIE’s,
retaliate. If you take out the hangers, a significant number of experimental TIE’s will not
launch. All you have to do after this is make sure you don’t get shot down by any of the
remaining TIE’s.
Take out the platform and the SRS Sardis … mission complete.
{CUTSCENE}
BATTLE 3: Over the Fence
========================
Mission 1: Liberate Slave Convoy
——————————–
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
Convoy: Inspect all
All slave ships must be boarded
Assault Trans Tango: Return to CRS Liberty
PREVENT: ATR Tango: any from being destroyed
* Bonus Points:
(250) Destroy 100% of Convoy Craft
(250) Destroy G/1 Golan 1
(500) Destroy ISDII Goliath
* Opponents:
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Golan One
Imperial Landing Craft
* Difficulties:
The Golan One platform is a big problem if you disable the L/C’s too late.
* Tips:
Make sure you only disable the L/C’s with slaves on them. You have several L/C’s with
another cargo load and you don’t want to waste your time disabling them. It’s very
important that you disable them quickly, if they are disabled too late, they will be too
close to the G/1. This is not a big problem for you but it is for the ATR’s that have to
pick up the slaves.
Once you disabled all L/C’s concentrate on not getting shot down by TIE’s and you might try
to take some of them out yourself, although the Y-Wing isn’t really fit to do some serious
dog fighting.
Mission 2: Supply Rebels with Warheads (Family mission)
——————————————————-
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Containers: Inspect
Azzameen ships: arrive at rendezvous
PREVENT: Azzameen ships any destroyed
* Bonus Points:
(125) Destroy B/CRS XTS-673
(125) Destroy PLT/3
(250) Inspect B/CRS XTS-673
(500) Destroy 100% of Black Sun Fighters.
* Opponents:
12 Viraxo Razor Fighters (in groups of 3)
2 Gun Emplacements
XQ3 Platform (no defenses)
Black Sun Supa Fighters
* Difficulties:
The Sup/F in the end pose the biggest problem. They are slow, but very sturdy and they can
do some serious damage.
* Tips:
Forget about the Rzr/F at first, just put your turret on defensive fire and don’t recharge
your lasers. This will allow you to inspect all the containers at a high speed and the
Rzr/F won’t bother you while you are doing it. Once you inspected them all, start
recharging your lasers and let the turret autofire at your target. The fighters and the
GPLT will be taken out in no time.
By the time you finish up with them, the Black Sun suppa fighters will have arrived. Attack
them, but don’t go head-to-head with them or it’ll cost you dearly. Like I already said:
they are reasonably slow, but dangerous none the less. If you would happen to get into
trouble with them, but you notice that most of the other Azzameen ships have already entered
hyperspace, do the same. The convoy will probably make it and you’ll be safe too.
* Mission Souvenir: Alliance Civilian Battle Award
Mission 3: Recon Imperial Research Facility
——————————————-
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
IRC Kuat Facility: Inspect
Sat/1 Comm Alpha: Destroy
Sat/2 Comm Beta: Destroy
IRC Kuat Facility: Destroy
* Bonus Points:
(500) Destroy 100% of Assault Gunboats
(500) Destroy ISD Juggernaut
* Opponents:
Gun Emplacements
Gun Boat Squadrons
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
* Difficulties:
Flying through the blast door of the IRC Kuat?
* Tips:
Just do what is told. First take out the satellites. While you are flying at them, you
might want to target the research station and fire 4 torpedoes at it. Then take out the Sat
with your laser. You’ll have some spare time at your hands now, use it to take out some gun
boats and to reduce the shields of the IRC a little further.
Once your wingmates are finished taking out the GPLT’s, they fire there torpedoes at the
station. Check how low the shields are and reduce them further to 0. Now target the hatch
(IRC Kuat component) and shoot it out with laser fire. (If you are bothered by some TIE’s,
just take them out) Now fly through it (make sure you fly in horizontally) and fire your 2
remaining torpedoes at the reactor. If necessary, finish it off with laser fire and get the
hell out of the station through the blast door before the station explodes.
Mission 4: Investigate Imperial Communications Array
—————————————————-
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
All satellites must be inspected
M/CRV Python: Return to fleet
C/RLY Comm Center: Inspect
C/RLY Comm Center: Board
* Bonus Points:
(100) Destroy CN/Hgr Xi
(400) Destroy 100% of Imperial Starfighters
(500) Destroy IESC Halberd
* Opponents:
Mines
Imperial TIE-Fighter Squadron
Escort Carrier
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Keeping the M/CRV Python alive?
* Tips:
First inspect the C/RLY comm center and the satellites. Once you have done this take out
the mines and any of the remaining TIE’s. Once you’ve done this, take out the CN/Hgr.
After a while the ESC Halberd will arrive and it will launch T/F and T/I squadrons at first.
Try to take out as many as possible at this time, once the T/B are launched you should
divert all your attention to them, since they pose the biggest threat to the M/CRV.
You can try to take out the ESC afterwards, but that isn’t advisable without the help of
your wingmates.
Mission 5: Plant Listening Device (Family mission)
————————————————–
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Locate suitable satellite
Return to the Liberty
ZG/U Aeron: complete mission
PREVENT: ZG/U Aeron: Inspect
* Bonus Points:
(250) Destroy ETR Minelayer
(500) Destroy A/S Omicron
* Opponents:
Mines
2 Gun Boats
Escort Transport (hypers out pretty fast)
Assault Shuttle
Zero-G Stormtroopers
Imperial TIE-Fighter Squadron
* Difficulties:
The ZG/S are a real pain in the @ss. They are small and therefore hard to hit. On top of
that, they can pack quite a punch if you are not careful.
* Tips:
First take out the 2 GUN’s and the mines afterwards. Once this easy task has been done
(don’t forget the autofire option on this ship), start searching for a suitable Satellite
(n? 6).
After a while the A/S should arrive and launch some ZG/S’. The ones attacking you, should
be left alone, since they do not endanger the mission directly. Concentrate on the ones
that attack Aeron or Satellite-6. After that’s done, the mission shouldn’t be that hard to
finish.
* Mission Souvenir: Satellite Ceiling Fan
Mission 6: Rendezvous with Defector
———————————–
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
FRG Redemption: Return to fleet
Locate Imperial defector
PREVENT: FRG Redemtion: Destroy
* Bonus Points:
(250) Destroy 100% of Imperial Starfighters
(250) Destroy PLT/6 Outpost DX-11a
(500) Destroy ISDII Subjugator
* Opponents:
Imperial TIE-Fighter Squadrons
Bulk Cruiser
XQ6 Platform (no defenses)
Other non-threatning ships like CTRNS, SHU
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
Imperial TIE-Advanced Squadrons
Imperial Star Destroyer II
Imperial Interdictor
* Difficulties:
Large numbers of TIE’s?
* Tips:
First attack the T/F’s and then proceed with the PLT/6. Once the shuttles depart, go ID
them at once! If you find the defector too late, he will hyper out of the area.
Once you are back at the frigate the ambush will be launched. Engage in the dog fights and
keep an eye out on those T/B, who are the biggest threat to the FRG. Don’t stare yourself
blind on them either, you got to make sure you survive the attacks of the other TIE’s, so
divert your fire power to them (if necessary).
The INT Restrainer should be taken out as quickly as possible. Reload your torpedoes on
board of the CRS Liberty, if necessary. Once the INT has been destroyed, you can
concentrate fully on the dog fights with the other TIE’s. The T/A should have launched by
now too. They are harder to take out since they have shields.
{CUTSCENE}
Mission 7: Scramble!
——————–
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Storm Unit: Return with shuttle AA-23
SHU AA-23: Inspect
SHU AA-23: Seized
* Bonus Points:
None
* Opponents:
Homing Mines
Gun boat squadrons
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
The homing mines are hard to take out and are lethal at first contact.
Keeping the ATR alive.
* Tips:
Head after the shuttle at full speed while firing 4 missiles at it, that way you’ll only
need to hit it once with your laser in order to make it stop. The faster you can make it
stop, the shorter the distance the ATR has to travel in order to seize it. At that point
you should have 3 homing mines behind your tail. Order your wingmate to take them out.
You might want to give it a shot yourself, but it is difficult and dangerous, so watch out!
Once you are clear of the homing mines, engage any fighter which poses a threat to the ATR
(especially the T/B’s and GUN’s). Once the ATR is out of the area, increase your speed by
turning off the laser recharge rate and head for the buoy.
BATTLE 4: The Bothan Connection
===============================
Mission 1: Shipment to Mining Colony (Family mission)
—————————————————–
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Rendezvous with Azzameen freighters
Azzameen freighters arrive at Vergesso Asteroids
Board Vergesso Base to drop off Aeron
PREVENT: Azzameen freighters: any from being destroyed
* Bonus Points:
(0) Destroy 100% of CF XTS-A
(50) Destroy 100% of CN/I Chi [2x]
(50) Destroy 100% of CN/E Pi [3x]
(1000) Destroy FAC/2 VXO-33274
* Opponents:
System Patrol Craft
Black Sun Supa Fighter Squadrons
Viraxo Razor Fighter Squadron
Marauder Corvette
Black Sun Supa Fighters
* Difficulties:
The supa fighters might give some players a hard time?
* Tips:
This mission is fairly easy if you just remember two words: autofire mode. With your
turrets turned on in this mode you should be able to take out a lot of ships at a very high
frequency. Just target the nearest enemy and engage.
Once the job is done, go for some bonus points. No other ships will arrive in the area any
more, so you don’t have to worry about a thing. Just make sure you have your shields
recharged to a reasonable level before you jump to the Rebel base, because 4 more Sup/F are
waiting for you there. Once they are taken out of commission, dock with the base …
mission completed.
* Mission Souvenir: Black Sun Insignia
Mission 2: Reconnaissance of Imperial Convoy
——————————————–
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives: