came in. This way you’ll avoid the gun emplacements, which can do some serious damage to
your slow manoeuvering Y-Wing. (If you used some torpedoes, return to the defiance to
reload)
This is the hardest part. The A/S can do some serious damage and can blow your Y-Wing out
of there in no time. I try to avoid them, if possible … you can reach the 25% mark
without paying attention to the A/S.
Mission 2: Starfighter Superiority Evaluation
———————————————
* Craft: X-Wing (A-Wing, Y-Wing, B-Wing and Z-95 Headhunter also selectable)
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Alpha Squadron: All Destroyed
Beta Squadron: All Destroyed
Gamma Squadron: All Destroyed
VSD Marut Fighter Wing: All withdrawn or destroyed
VSDII: Withdrawn
PREVENT: X-W Green Destroy
PREVENT: CRS Defiance Destroy
* Bonus Points:
(0) Destroy 100% of Delta Squadron
(0) Destroy 100% of Eta Squadron
(50) Inspect G/1 718
(100) Inspect G/2 2112
(150) Inspect G/3 311
(300) Destroy VDS Marut
* Opponents:
Imperial TIE-Fighters
Imperial TIE-Interceptors
Imperial TIE-Bombers
* Difficulties:
Maybe 4-1 situations for some players?
* Tips:
Don’t ever fly head to head with any of your opponents. This causes too much shield loss/
damage to your fighter. You can try it once, but it’s better to do evasive manoeuvers and
pull back once you’ve passed them … that way you can get a clear shot from the rear and
since we are dealing with TIE’s here, we don’t have to worry to much about hitting them 100
times before they die.
Also make sure you have at least that Pentium 200 they were talking about. I have a Pentium
133 and the framerate was dropping like hell once I got in the mass dog fight between the
squadrons of X-Wings and TIE’s. So if anybody whishes to buy a new computer for me so I can
finish writing this guide …
One more tip: don’t listen to what they say during the mission. It will get you killed,
just fly the way you usually fly your fighter craft.
BATTLE 1: Clearing the Way
==========================
Mission 1: Convoy Attack
————————
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Destroy Imperial convoy (100%)
Secondary objective: Determine contents
* Bonus Points:
(750) Destroy STRKC Scythe
* Opponents:
Strike Cruiser
Imperial TIE-Fighters
Convoy (laser fire)
* Difficulties:
None, but try to stay clear of the Strike Cruiser. It isn’t deadly, but I wouldn’t
recommend doing some sight-seeing around that starship, unless you want the bonus points of
course.
* Tips:
First take out the TIE’s, then start hitting the convoy.
Don’t waste any torpedoes on the STRKC, you can finish the mission without attacking it!
* Mission Souvenir: Tauntaun Splash-On Cologne
Mission 2: Rescue Uncle Antan (Family mission)
———————————————-
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
PLT/5: Viraxo Industries: Board
Transfer Uncle Antan to the Andrasta
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
(50) Inspect SHU V-Tech
(50) Inspect 100% of CN/L Viraxo Designs [2x]
(50) Inspect 100% of CN/J Viraxo Designs [2x]
(50) Inspect CNVYR Viraxo Freight [2x]
(75) Inspect 100% of MOB Viraxo Technologies
(75) Destroy 100%of MOB Viraxo Technologies
(100) Destroy SHU V-Tech
(100) Destroy 100% of CN/L Viraxo Designs [2x]
(100) Destroy 100% of CN/J Viraxo Designs [2x]
(500) All Destroyed [2x]
(500) Destroy PLT/5 Viraxo Industries
(1000) Destroy VSD Condemnation
* Opponents:
15 Planetary Fighters (in groups of 3)
Victory Star Destroyer (Avoidable)
Imperial TIE-Fighters (Avoidable)
* Difficulties:
Withstanding enemy fire during the boarding procedure & reaching the hyperspace navigation
buoy afterwards.
* Tips:
Help Emon take out the planetary fighters. Make sure you take them out quickly enough,
since Emon will hyper out when he has too much damage to his ship and you’ll need him later
on to give cover.
After you have taken out the planetary fighters (12 ships) you should board (=Docking) the
platform. Make sure your shields are strong enough to withstand enemy fire, since you
have to wait for quite a while on top of the platform. 3 Planetary fighters will start to
fire at you, Emon’s cover should give you one less opponent … your shields have to hold
off the other 2. After that, take out at least 2 of the 3 remaining ships. Then rush to
the buoy since you’ll have a squadron of TIE’s following you and that’s something you can
miss after absorbing such a load of enemy fire.
* Mission Souvenir: Antan’s Jar’Kai Duelling Swords
Mission 3: Reconnaissance of Imperial Task Force
————————————————
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Imperial Search Group: All Inspected
Probe Group Oracle: 100% destroyed
Probe Group Diviner: 100% destroyed
Probe Group Seer: 100% destroyed
* Bonus Points:
(500) Destroy CRV Badlands
(1000) Destroy DREAD Vigilance
(1000) Destroy B/CRS Cerberus
* Opponents:
Imperial Star Destroyer II
Bulk Cruiser
Modified Corvette
2 Corellian Corvettes
Dreadnaught
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Difficulties:
You are heavily outnumbered and outgunned, so you can expect some heavy enemy fire.
* Tips:
Keep doing evasive manoeuvers at a high velocity (I use no laser charging/maintaining and
level 2 charging of shields).
The Star Destroyer should be the last ship to inspect, but before you do, take out some of
the TIE’s which are trailing you. This makes the job easier for your wingmate and therefore
it will take longer before she’s heavily damaged. During the dog fight with the TIE’s you
probably inspected the ISDII.
After you ID’ed all the craft the ISDII will launch some probes. Don’t go straight after
them, since they pass too close to the engine wash and you’ll get damaged if you do so.
Instead, take on some more TIE’s. Once you’ve taken out all/the majority of them, go after
the probes. Once you’ve taken them all out, it should be easy to use a missile lock in
order to destroy them from a distance (otherwise you would be under fire and therefore you
would not be able to fly straight for a long period of time). Once you get in close, use
your laser to finish them off (don’t forget to increase the recharge rate in time).
Be sure you take out the probes fast enough. If you are too slow in destroying them, they
will either escape or some groups might not be launched from the ISDII.
Once you’ve taken out all the probes, head on out of there. New squadrons of TIE’s will
be launched by now and they are not trailing you to have a nice, little chat with you. So,
keep doing evasive manoeuvers while you are heading for the buoy.
Mission 4: Rescue Echo Base Prisoners
————————————-
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Rescue Rebel Prisoners
Storm Unit: Mission Complete
PREVENT: ATR Storm Unit to be destroyed
* Bonus Points:
(25) Inspect Pr/TK TGR01
(25) Inspect Pr/TK TGR02
(25) Inspect Pr/TK TGR03
(25) Inspect Pr/TK TGR04
(50) Inspect PLT/2 BundiL II
(50) Inspect M/FRG Archon
(50) Inspect DREAD VTR/LX
(100) Destroy 100% of Pr/TK TGR01
(100) Destroy 100% of Pr/TK TGR02
(100) Destroy 100% of Pr/TK TGR03
(100) Destroy 100% of Pr/TK TGR04
(150) Destroy 100% of T/I Delta Group [2x]
(500) Destroy 100% of Alpha Squadron
(500) Destroy 100% of Beta Squadron
(500) Destroy 100% of Eta Squadron
* Opponents:
Dreadnaught
Gun Boats
2 E/S
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
Nebulon-B Class Frigate (avoidable)
* Difficulties:
None
* Tips:
Just do your regular dog fight routines and you’ll be fine.
Make sure the T/B don’t get too close to the ATR, but normally you should be able to take
them out quite easily and fast.
Mission 5: Recover Imperial Probe (Family mission)
————————————————–
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Retrieve Probe Droid and bring it to Aeron
PREVENT: PCap Probe: Destroy
* Bonus Points:
(500) Pirate Craft 100% Destroyed
* Opponents:
6 R-41 Starchasers
Muurian Transport
6 Pirate Y-Wings
* Difficulties:
Let the MUTR release the probe without destroying it.
Keeping the probe in one piece when you are being fired at with torpedoes.
* Tips:
Normally I wouldn’t recommend this but take the R-41 head-on. They do minimal damage (maybe
a few % shield damage) and you can take them out in pairs with just one pass, if you fly
head-to-head.
If the MUTR has docked with the probe, make sure you attack it from above. Otherwise you
are going to destroy the probe.
At customs, fly straight for the buoy. Once the pirates arrive and start firing some
torpedoes at you, activate the automatic turret targeting (by pressing the F-key). This
should take out the torpedoes in time. Make sure you always have enough laser power though,
there’s nothing more frustrating than a torpedo hitting you if you only have 1 more km to
go.
* Mission Souvenir: Probe Droid Desk Toy
Mission 6: Stop Resupply of ISD Corrupter
—————————————–
* Craft: B-Wing
Shield Rating: 100 SBD
Hull Rating : 60 RU
* Mission Objectives:
Imperial Technicians: 100% destroyed
Imperial Convoy: 100% Destroyed
PREVENT: Do not allow any technicians to reach the Corrupter
* Bonus Points:
(25) Inspect MOB Tendo
(25) Inspect MOB Togri
(25) Inspect Xiy/T Kalif
(25) Inspect CTRNS Vo
(1000) Destroy FRG Monitor
* Opponents:
Gun Boats
Xiytiar Transports
Nebulon-B Class Frigate
Some cargo vessels with laser defense MOB, CARG, CTRNS, CNVYR)
Imperial Star Destroyer II Corrupter
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
* Difficulties:
Watch out for enemy fire (especially the T/B at the end of the mission which launch
concussion missiles).
* Tips:
Try to take out as many craft of the convoy as you possibly can BEFORE they make the
hyperjump to the ISDII Corruptor. You can do this by destroying them, but also don’t forget
your ion cannons. You can disable your targets faster than you can destroy them, so it is
a good option.
Also make sure you have some torpedoes left once you do the hyperjump. Some of the bigger
starships probably have escaped and in order to take them down easily, you’ll need the
torpedoes (unless you want to shoot with your laser for 1/2 hour).
Once the shuttles are launched, go immediatly after them. The bigger ships of the convoy
aren’t going anywhere.
Mission 7: Destroy Imperial Sensor Net
————————————–
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Control Station and Main Sensor Array: Destroyed
PREVENT: ATR Group Cloak: 100% destroyed
* Bonus Points:
(50) Destroy 100% of Sat/2 Sat Array 01
(50) Destroy 100% of Sat/2 Sat Array 02
(50) Destroy 100% of Sat/2 Sat Array 03
(50) Destroy 100% of Sat/2 Sat Array 04
(500) Destroy 100% of SHU Jev
* Opponents:
4 Large Gun/Warhead Emplacements
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
* Difficulties:
None
* Tips:
Take out the GW/P’s first, they pose the biggest threat at the beginning of the mission
since none of the TIE’s have been lauched at that time. After you finished them off, go
after the TIE’s.
Also don’t forget to take out the shuttle. One of your commanders will warn you once it is
launched. After that, pick of the remaining TIE’s (if any).
{CUTSCENE}
BATTLE 2: Secret Weapons of the Empire
======================================
Mission 1: Flight Staff Transfer
——————————–
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Depart with staff
Escort until further orders
Investigate distress call
Eliminate fighter attack
Kupala arrive at Liberty
Staff rendezvous with the Liberty
A-Wing Blue rendezvous with the Liberty
* Bonus Points:
(100) Destroy ETR Suluk
(250) Destroy all enemy starfighters.
(500) Inspect ETR Suluk
* Opponents:
Imperial TIE-Experimental M1 Squadrons
Escort Transport
* Difficulties:
A-Wing is not a good craft to start attacking an ETR
Keeping at least 50% of the convoy alive.
* Tips:
Do not engage the ETR, he’ll shred your A-Wing to pieces.
About the T/e1, just take them out with your regular dog fight routines. Make sure you
always attack a TIE which is attacking the convoy, since you have to save at least 50% of
the convoy. There may be a few TIE’s trailing you, but when they are attacking you, they
aren’t attacking the convoy! Take them out later on or once they really become an
annoyance.
Mission 2: Ensnare Imperial Prototypes
————————————–
* Craft: Z-95 Headhunter
Shield Rating: 20 SBD
Hull Rating : 14 RU
* Mission Objectives:
Capture one of each craft encountered
* Bonus Points:
None
* Opponents:
Imperial TIE-Experimental M2 Squadrons
Imperial TIE-Experimental M3 Squadrons
Escort Transports
* Difficulties:
Disabling the one of the ETR’s is quite challenging with a weak ship like the Z-95.
* Tips:
First disable/destroy a few of the experimental TIE’s. You can destroy a few of them since
you’ll only need one of each. I suggest that you keep your Ion Pulse warheads for the ETR.
Once this is done, give your squadron the order to disable (not attack) one of the ETR’s and
help them doing this. Don’t attack the ETR alone! The Z-95 has mediocre shielding and hull
ratings, so you’ll get shot down pretty easy if you try to do this, even if you have your
shields at 200%. Also keep in mind that most of your companions are low on Ion Pulse
Warheads, so you are probably the one who has to disable it. You’ll need a few warheads to
accomplish this, so don’t start firing them at long range, which enables the ETR to shoot
them out of the sky. Once one of the ETR’s is disabled, the mission is as good as finished.
Let the heavy lifters pick up the ships while you destroy the remaining, disabled TIE’s.
Mission 3: Kill K’Armyn Viraxo (Family mission)
———————————————–
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Avoid being detained by the Authorities
LT 3000: Highroller: Inspect
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
(250) All destroyed
(500) Destroy LT3000 Highroller
* Opponents:
6 R-41 Starchasers
Luxury Yacht 3000
Z-95 Headhunters
2 Muurian Transports
Gun Boats (later on)
* Difficulties:
Escaping into hyperspace can pose a problem.
* Tips:
The R-41 are once again no match for your YT-2000. Once they are blown out of the sky,
inspect and shoot down the LT 3000 for a nice bonus.
Now it’s time to head out of there, so start flying towards the hyperbuoy. You’ll have to
tangle a bit with 2 MUTRs and a couple of Z-95, but keep in mind that you don’t have to
destroy them all in order to complete the mission. Take out the Z-95’s, that way you’ll get